[July 2024 - Ongoing]
Ongoing character work progress for my thesis project, "Student Visa". The goal of the project is to make a series of real time renders in Unreal Engine 5 of different scenarios that illustrate the life of international students and how hard it is to navigate cultural differences, overcoming language barriers, coping with homesickness and managing academic expectations.
I started by making sculpts in zbrush of the outfits I designed. Then I retopologized in Maya and rigged and skinned the entire modular pack. Textured in Substance Painter by using a combination of PBR and handainted techniques. Final scenarios are being worked on and will be rendered in Unreal Engine. Breakdown renders are made in Marmoset.