SKILLS
● 3D Software: ZBrush, Autodesk Maya, Substance 3D Painter
● Engines & Rendering: Unreal Engine, Marmoset Toolbag
● 2D Tools: Adobe Photoshop
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EXPERIENCE
Thesis Project: Student Visa (in progress)
Expected Completion: August 2025
● Creating a cinematic video depicting an international student’s experience navigating cultural differences, language barriers, homesickness, and entry into the job market.
● Designing a 3D character with stylized PBR textures, 5 modular outfits, and 2 hairstyles; rigged and posed using ZBrush, Maya, and Substance Painter.
● Set dressing five Unreal Engine environments with outsourced assets and trim sheets, focusing on lighting and camera work supported by sound design, thanks to the collaboration of sound artists.
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Character Artist
thatgamecompany × COREBLAZER Game Jam 2025
May 2025 – June 8, 2025 | itch.io/jam/tgcxcoreblazer
● Part of a four-person team developing a game with the theme of generosity and human connection.
● Creating modular creatures and main character with stylized textures using ZBrush, Maya, and Substance Painter.
● Rigging and animating characters in Maya and integrated assets into Unreal Engine 5.
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Character Artist
“Polar Anomaly”, DigiPen Institute of Technology
Jan 2024 – Apr 2024
● Modeled, textured, and optimized a modular sci-fi character with 3 swappable parts using Maya and Zbrush.
● Delivered game-ready models with stylized PBR textures rendered in Marmoset Toolbag for real-time engine use.
● Delivered final turnarounds, key art, and optimized assets as part of a team pitch simulating a professional vertical slice production.