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Aurora Mullier
Aurora Mullier
Character Artist
Kirkland, United States

Summary

SKILLS
● 3D Software: ZBrush, Autodesk Maya, Substance 3D Painter
● Engines & Rendering: Unreal Engine, Marmoset Toolbag
● 2D Tools: Adobe Photoshop

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EXPERIENCE

Thesis Project: Student Visa (in progress)
Expected Completion: August 2025
● Creating a cinematic video depicting an international student’s experience navigating cultural differences, language barriers, homesickness, and entry into the job market.
● Designing a 3D character with stylized PBR textures, 5 modular outfits, and 2 hairstyles; rigged and posed using ZBrush, Maya, and Substance Painter.
● Set dressing five Unreal Engine environments with outsourced assets and trim sheets, focusing on lighting and camera work supported by sound design, thanks to the collaboration of sound artists.

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Character Artist
thatgamecompany × COREBLAZER Game Jam 2025
May 2025 – June 8, 2025 | itch.io/jam/tgcxcoreblazer
● Part of a four-person team developing a game with the theme of generosity and human connection.
● Creating modular creatures and main character with stylized textures using ZBrush, Maya, and Substance Painter.
● Rigging and animating characters in Maya and integrated assets into Unreal Engine 5.

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Character Artist
“Polar Anomaly”, DigiPen Institute of Technology
Jan 2024 – Apr 2024
● Modeled, textured, and optimized a modular sci-fi character with 3 swappable parts using Maya and Zbrush.
● Delivered game-ready models with stylized PBR textures rendered in Marmoset Toolbag for real-time engine use.
● Delivered final turnarounds, key art, and optimized assets as part of a team pitch simulating a professional vertical slice production.

Skills

Character ModelingDigital PaintingPBR TexturingDigital Sculpting

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Arnold
Arnold
Photoshop
Photoshop
Unreal Engine
Unreal Engine